Course Curriculums
Course Description
In this Bundle on 3D Design Training, you will learn all the nuts & bolts of 3D Animation Courses. All the courses in this Bundle starts from scratch and hence a beginner can also take and enjoy this Bundle.
In this Training Bundle you will learn about 5 Major Concepts:270+ lectures
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Step 1 - eduCBA sends the redemption coupon along with the registration link.
Step 2 - Student will register with his register email id and coupon
Step 3 - Student receive the course access and password on his/her email id
Step 4 - Login using your email id and password and start learning
Benefits of online course:
1. High Quality Content
2. Learn Anywhere Anytime & at Your Pace
3. 24X7 Customer Support
4. Complete Student Support throughout the Program
5. Online Video Training Material
6. Lifetime course access
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Curriculum
Section 1: Nuke Training - Learn Nuke software
1 Introduction
2 Interface
3 Using the viewer
4 Playback
5 Timeline
6 Project settings
7 Node graph
8 Using property panels
9 Adjusting node parameters
10 Keyframe animation
11 Using dope sheets
12 Navigate through curve editor
13 Work with curve editor
14 Viewing channels in the viewer
15 Create new channels
16 Shuffle node
17 The copy node
18 Merge node
19 Keymix node
20 Addmix node
21 Color scope
22 The grade node
23 The color correct node
24 Color lookup node
25 The transform node
26 The cornerpin2d
27 The mirror node
28 The position node
29 Reformat node
30 Crop node
Section 2: Maya Animation
31 Presentation
32 Colgate Modeling
33 Continuation of Colgate Modeling
34 Further Continuation of Colgate Modeling
35 Colgate UV Texture
36 Colgate UV Planar Mapping
37 Continuation of Colgate UV Planar Mapping
38 Colgate Photoshop
39 Continuation of Colgate Photoshop
40 Colgate Material_Final Output
41 Continuation of Colgate Material_Final Output
42 Thank you
43 Introduction to Maya Animation
44 Animation Principiles
45 Maya Animation Settings
46 Transformation
47 Grouping
48 Ball Translate
49 Continuation of Ball Translate
50 Ball Graph tweak
51 Continuation of Ball Graph tweak
52 Further Continuation of Ball Graph tweak
53 Final Animation
54 Continuation of Final Animation
55 Conclusion of Final Animation
56 Metal Ball_Translate
57 Metal Ball_Animation Tweak
58 Metal Ball_Final
59 Continuation of Metal Ball_Final
60 Text Modeling
61 Continuation of Text Modeling
62 Text Placement
63 Text Material
64 Continuation of Text Material
65 Text Animation
66 Continuaion of Text Animation
67 Introduction
68 Animation
69 Character Animation
70 Example Of Animation
71 Render
72 Introduction PPT
73 Trace_M and Y top
74 Trace_maya
75 Material
76 Lighting Part 1
77 Lighting Part 1
78 Lighting Part 2
79 Introduction and Plane_body
80 Plane Body
81 Plane_back
82 Plane_complete
83 Motion Path Part 1
84 Motion Path Part 2
85 Introduction
86 2D Paint Canvas
87 3D Paints
88 3D Paints Attributes Part 1
89 3D Paints Attributes Part 2
90 3D Paints Attributes Part 3
91 3D Paints Attributes Part 4
Section 3: Cinema 4D Training
92 01_understanding 3D concepts
93 02_detail interface of cinema4d
94 03_manager_1
95 01_viewport navigation_transfrom property_1
96 02_viewport navigation_transfrom property_2
97 03_viewport_property_part 1
98 03_viewport_property_part 2
99 01_render setting
100 02_keyboard_shortcuts
101 03_basic_premitives_01
102 04_basic_premitives_02
103 05_basic_premitives_03
104 01_modeling techniques_spline_modeling_01
105 01_modeling techniques_spline_modeling_02
106 01_modeling techniques_spline_modeling_03
107 01_Deformers_01
108 01_Deformers_02
109 01_Deformers_03
110 01_deformer_04
111 01_deformer_05
112 02_MODELING OBJECTS_06_Part 01
113 02_MODELING OBJECTS_06_Part 02
114 02_MODELING OBJECTS_07
115 01_POLYGON MODELING_01-part_1
116 01_POLYGON MODELING_01-part_2
117 01_POLYGON MODELING_02
118 01_POLYGON MODELING_03
119 01_POLYGON MODELING_04
120 01_POLYGON MODELING_05-part_1
121 01_POLYGON MODELING_05-part_2
122 01_introduction to material_01
123 01_material_editor_01
124 01_material_editor_02
125 01_material_editor_03
126 01_material_editor_04
127 02_uvw_unwrapping_01
128 02_uvw_unwrapping_02.part-1
129 02_uvw_unwrapping_02.part-2
130 02_uvw_unwrapping_example_1
131 02_uvw_unwrapping_example_2.part-1
132 02_uvw_unwrapping_example_2.part-2
133 01_LIGHTING_01
134 01_LIGHTING_02
135 01_LIGHTING_03
136 01_LIGHTING_04
137 01_LIGHTING_05
138 01_LIGHTING_06
139 01_CAMERA_01
140 01_CAMERA_02_Part 01
141 01_CAMERA_02_Part 02
142 01_CAMERA_03
143 01_CAMERA_04_Part 01
144 01_CAMERA_04_Part 02
145 01_CAMERA_05
146 01_ANIMATION_01_Part 01
147 01_ANIMATION_01_Part 02
148 01_ANIMATION_02 part 01
149 01_ANIMATION_02_ part 02
150 01_ANIMATION_02_ part 03
151 01_ANIMATION_03_Part 01
152 01_ANIMATION_03_Part 02
153 01_ANIMATION_04
154 01_MOGRAPH_01
155 01_MOGRAPH_02_Part 01
156 01_MOGRAPH_02_Part 02
157 01_MOGRAPH_03
158 01_MOGRAPH_04 part 01
159 01_MOGRAPH_04 part 02
160 01_MOGRAPH_05 Part 01
161 01_MOGRAPH_05 Part 02
162 01_MOGRAPH_06
163 01_MOGRAPH_07
164 01_MOGRAPH_08-part _1
165 01_MOGRAPH_08-part _2
166 01_MOGRAPH_09
167 01_MOGRAPH_10
168 01_MOGRAPH_11
169 01_RENDERING_01_part-1
170 01_RENDERING_01_part-2
171 01_RENDERING_02_part-1
172 01_RENDERING_02_part-2
173 01_RENDERING_03_part-1
174 01_RENDERING_03_part-2
175 01_RENDERING_04
Section 4: Mudbox Training
176 First PPT
177 Mudbox intro-1
178 Second PPT-1 and Second PPT_part 2-1
179 Third PPT-1
180 Fourth PPT-1
181 Getting Started Lecture-1-Part1
182 Getting Started Lecture-1-Part2
183 Getting Started Lecture-1-Part3
184 Getting Started Lecture-1-Part4
185 Getting Started Lecture-1-Part5
186 ?Getting Started Lecture-1-Part6
187 Getting Started Lecture-1-Part7
188 Getting Started Lecture-1-Part8
189 Getting Started Lecture-1-Part9 and Part 10
190 Getting Started Lecture-1-Part11 to Part15
191 1Sculpting part 1 to Part 5
192 2.Sculpting part 6
193 3.Sculpting part 7 erase tool and Sculpting part 7 flattern tool and Sculpting part 7 Foamy tool
194 4.grab tool and Pinch tool and smooth tool and Sculpting part 8
195 5.Sculpting part 9 and Sculpting part 10
196 6.Sculpting part 11 and Sculpting part 12
197 7.Sculpting part 13
198 8.Sculpting part 14 and Sculpting part 14 end
199 Object handling part1 to Part 3
200 Object handling part4 and part5
201 Object handling part6
202 Object handling part7
203 Painting Textures part1 and part2
204 Painting Textures part3
205 Painting Textures part4 to Part7
206 Painting Textures part8
207 Painting Textures part9_ Part 01
208 Painting Textures part9_ Part 02
209 Face sculpting part 1,2,3,4,5,6
210 Face sculpting part 7
211 Face sculpting part 8
212 Face sculpting part 9a
213 Face sculpting part 9b
214 Face sculpting part 10a
215 Face sculpting part 10b
216 Face sculpting part 11a
217 Face sculpting part 11b
218 Figure Sculpting,using paint and maps, and saving exporting part 1,2a
219 Figure Sculpting,using paint and maps, and saving exporting part 2b
220 Figure Sculpting,using paint and maps, and saving exporting part 3a
221 Figure Sculpting,using paint and maps, and saving exporting part 3b
222 Figure Sculpting,using paint and maps, and saving exporting part 4
223 Figure Sculpting,using paint and maps, and saving exporting part 5
224 Figure Sculpting,using paint and maps, and saving exporting part 6
225 Figure Sculpting,using paint and maps, and saving exporting part 7
226 Figure Sculpting,using paint and maps, and saving exporting part 8a
227 Figure Sculpting,using paint and maps, and saving exporting part 8b
228 Figure Sculpting,using paint and maps, and saving exporting part 9
229 Figure Sculpting,using paint and maps, and saving exporting part 10a
230 Figure Sculpting,using paint and maps, and saving exporting part 10b
Section 5: Unity 5 - Develop 2D & 3D Games
231 Introduction
232 The default views part 1
233 The default views part 2
234 The default views part 3
235 Setting up the Skybox
236 character controller part 1
237 character controller part 2
238 character controller part 3
239 Game Objects
240 Game Components
241 Prefabs
242 Scenes
243 Development Environment part 1
244 Development Environment part 2
245 2d sprites part 1
246 2d sprites part 2
247 2d sprites part 3
248 2d animations part 1
249 2d animations part 2
250 2d animations part 3
251 2d animations part 4
252 3DEssentials Part1 part 1
253 3DEssentials Part1 part 2
254 3D Essentials Part 2
255 3DEssentials Part 3 part 1
256 3DEssentials Part 3 part 2
257 3DEssentials Part4 part 1
258 3DEssentials Part4 part 2
259 intro to scripting part 1
260 intro to scripting part 2
261 intro to scripting part 3
262 1 IntroductionToScripting part 1
263 1 IntroductionToScripting part 2
264 1 IntroductionToScripting part 3
265 1 IntroductionToScripting part 4
266 2 IntroductionToScripting Part2 part 1
267 2 IntroductionToScripting Part2 part 2
268 2 IntroductionToScripting Part2 part 3
269 2 IntroductionToScripting Part2 part 4
270 3 IntroductionToScripting Part2 part 1
271 3 IntroductionToScripting Part2 part 2
272 3 IntroductionToScripting Part2 part 3
Here is a sample for the course completion certificate which you will recieve after complete the course. This certificate is widely accepted across industries and will boost your chances to grab the job opportunities.
Mail us at: [email protected] with below details to receive your certificate:

Here is a sample for the course completion certificate which you will recieve after complete the course. This certificate is widely accepted across industries and will boost your chances to grab the job opportunities.
Mail us at: [email protected] with below details to receive your certificate:
Curriculum
Section 1: Nuke Training - Learn Nuke software
1 Introduction
2 Interface
3 Using the viewer
4 Playback
5 Timeline
6 Project settings
7 Node graph
8 Using property panels
9 Adjusting node parameters
10 Keyframe animation
11 Using dope sheets
12 Navigate through curve editor
13 Work with curve editor
14 Viewing channels in the viewer
15 Create new channels
16 Shuffle node
17 The copy node
18 Merge node
19 Keymix node
20 Addmix node
21 Color scope
22 The grade node
23 The color correct node
24 Color lookup node
25 The transform node
26 The cornerpin2d
27 The mirror node
28 The position node
29 Reformat node
30 Crop node
Section 2: Maya Animation
31 Presentation
32 Colgate Modeling
33 Continuation of Colgate Modeling
34 Further Continuation of Colgate Modeling
35 Colgate UV Texture
36 Colgate UV Planar Mapping
37 Continuation of Colgate UV Planar Mapping
38 Colgate Photoshop
39 Continuation of Colgate Photoshop
40 Colgate Material_Final Output
41 Continuation of Colgate Material_Final Output
42 Thank you
43 Introduction to Maya Animation
44 Animation Principiles
45 Maya Animation Settings
46 Transformation
47 Grouping
48 Ball Translate
49 Continuation of Ball Translate
50 Ball Graph tweak
51 Continuation of Ball Graph tweak
52 Further Continuation of Ball Graph tweak
53 Final Animation
54 Continuation of Final Animation
55 Conclusion of Final Animation
56 Metal Ball_Translate
57 Metal Ball_Animation Tweak
58 Metal Ball_Final
59 Continuation of Metal Ball_Final
60 Text Modeling
61 Continuation of Text Modeling
62 Text Placement
63 Text Material
64 Continuation of Text Material
65 Text Animation
66 Continuaion of Text Animation
67 Introduction
68 Animation
69 Character Animation
70 Example Of Animation
71 Render
72 Introduction PPT
73 Trace_M and Y top
74 Trace_maya
75 Material
76 Lighting Part 1
77 Lighting Part 1
78 Lighting Part 2
79 Introduction and Plane_body
80 Plane Body
81 Plane_back
82 Plane_complete
83 Motion Path Part 1
84 Motion Path Part 2
85 Introduction
86 2D Paint Canvas
87 3D Paints
88 3D Paints Attributes Part 1
89 3D Paints Attributes Part 2
90 3D Paints Attributes Part 3
91 3D Paints Attributes Part 4
Section 3: Cinema 4D Training
92 01_understanding 3D concepts
93 02_detail interface of cinema4d
94 03_manager_1
95 01_viewport navigation_transfrom property_1
96 02_viewport navigation_transfrom property_2
97 03_viewport_property_part 1
98 03_viewport_property_part 2
99 01_render setting
100 02_keyboard_shortcuts
101 03_basic_premitives_01
102 04_basic_premitives_02
103 05_basic_premitives_03
104 01_modeling techniques_spline_modeling_01
105 01_modeling techniques_spline_modeling_02
106 01_modeling techniques_spline_modeling_03
107 01_Deformers_01
108 01_Deformers_02
109 01_Deformers_03
110 01_deformer_04
111 01_deformer_05
112 02_MODELING OBJECTS_06_Part 01
113 02_MODELING OBJECTS_06_Part 02
114 02_MODELING OBJECTS_07
115 01_POLYGON MODELING_01-part_1
116 01_POLYGON MODELING_01-part_2
117 01_POLYGON MODELING_02
118 01_POLYGON MODELING_03
119 01_POLYGON MODELING_04
120 01_POLYGON MODELING_05-part_1
121 01_POLYGON MODELING_05-part_2
122 01_introduction to material_01
123 01_material_editor_01
124 01_material_editor_02
125 01_material_editor_03
126 01_material_editor_04
127 02_uvw_unwrapping_01
128 02_uvw_unwrapping_02.part-1
129 02_uvw_unwrapping_02.part-2
130 02_uvw_unwrapping_example_1
131 02_uvw_unwrapping_example_2.part-1
132 02_uvw_unwrapping_example_2.part-2
133 01_LIGHTING_01
134 01_LIGHTING_02
135 01_LIGHTING_03
136 01_LIGHTING_04
137 01_LIGHTING_05
138 01_LIGHTING_06
139 01_CAMERA_01
140 01_CAMERA_02_Part 01
141 01_CAMERA_02_Part 02
142 01_CAMERA_03
143 01_CAMERA_04_Part 01
144 01_CAMERA_04_Part 02
145 01_CAMERA_05
146 01_ANIMATION_01_Part 01
147 01_ANIMATION_01_Part 02
148 01_ANIMATION_02 part 01
149 01_ANIMATION_02_ part 02
150 01_ANIMATION_02_ part 03
151 01_ANIMATION_03_Part 01
152 01_ANIMATION_03_Part 02
153 01_ANIMATION_04
154 01_MOGRAPH_01
155 01_MOGRAPH_02_Part 01
156 01_MOGRAPH_02_Part 02
157 01_MOGRAPH_03
158 01_MOGRAPH_04 part 01
159 01_MOGRAPH_04 part 02
160 01_MOGRAPH_05 Part 01
161 01_MOGRAPH_05 Part 02
162 01_MOGRAPH_06
163 01_MOGRAPH_07
164 01_MOGRAPH_08-part _1
165 01_MOGRAPH_08-part _2
166 01_MOGRAPH_09
167 01_MOGRAPH_10
168 01_MOGRAPH_11
169 01_RENDERING_01_part-1
170 01_RENDERING_01_part-2
171 01_RENDERING_02_part-1
172 01_RENDERING_02_part-2
173 01_RENDERING_03_part-1
174 01_RENDERING_03_part-2
175 01_RENDERING_04
Section 4: Mudbox Training
176 First PPT
177 Mudbox intro-1
178 Second PPT-1 and Second PPT_part 2-1
179 Third PPT-1
180 Fourth PPT-1
181 Getting Started Lecture-1-Part1
182 Getting Started Lecture-1-Part2
183 Getting Started Lecture-1-Part3
184 Getting Started Lecture-1-Part4
185 Getting Started Lecture-1-Part5
186 ?Getting Started Lecture-1-Part6
187 Getting Started Lecture-1-Part7
188 Getting Started Lecture-1-Part8
189 Getting Started Lecture-1-Part9 and Part 10
190 Getting Started Lecture-1-Part11 to Part15
191 1Sculpting part 1 to Part 5
192 2.Sculpting part 6
193 3.Sculpting part 7 erase tool and Sculpting part 7 flattern tool and Sculpting part 7 Foamy tool
194 4.grab tool and Pinch tool and smooth tool and Sculpting part 8
195 5.Sculpting part 9 and Sculpting part 10
196 6.Sculpting part 11 and Sculpting part 12
197 7.Sculpting part 13
198 8.Sculpting part 14 and Sculpting part 14 end
199 Object handling part1 to Part 3
200 Object handling part4 and part5
201 Object handling part6
202 Object handling part7
203 Painting Textures part1 and part2
204 Painting Textures part3
205 Painting Textures part4 to Part7
206 Painting Textures part8
207 Painting Textures part9_ Part 01
208 Painting Textures part9_ Part 02
209 Face sculpting part 1,2,3,4,5,6
210 Face sculpting part 7
211 Face sculpting part 8
212 Face sculpting part 9a
213 Face sculpting part 9b
214 Face sculpting part 10a
215 Face sculpting part 10b
216 Face sculpting part 11a
217 Face sculpting part 11b
218 Figure Sculpting,using paint and maps, and saving exporting part 1,2a
219 Figure Sculpting,using paint and maps, and saving exporting part 2b
220 Figure Sculpting,using paint and maps, and saving exporting part 3a
221 Figure Sculpting,using paint and maps, and saving exporting part 3b
222 Figure Sculpting,using paint and maps, and saving exporting part 4
223 Figure Sculpting,using paint and maps, and saving exporting part 5
224 Figure Sculpting,using paint and maps, and saving exporting part 6
225 Figure Sculpting,using paint and maps, and saving exporting part 7
226 Figure Sculpting,using paint and maps, and saving exporting part 8a
227 Figure Sculpting,using paint and maps, and saving exporting part 8b
228 Figure Sculpting,using paint and maps, and saving exporting part 9
229 Figure Sculpting,using paint and maps, and saving exporting part 10a
230 Figure Sculpting,using paint and maps, and saving exporting part 10b
Section 5: Unity 5 - Develop 2D & 3D Games
231 Introduction
232 The default views part 1
233 The default views part 2
234 The default views part 3
235 Setting up the Skybox
236 character controller part 1
237 character controller part 2
238 character controller part 3
239 Game Objects
240 Game Components
241 Prefabs
242 Scenes
243 Development Environment part 1
244 Development Environment part 2
245 2d sprites part 1
246 2d sprites part 2
247 2d sprites part 3
248 2d animations part 1
249 2d animations part 2
250 2d animations part 3
251 2d animations part 4
252 3DEssentials Part1 part 1
253 3DEssentials Part1 part 2
254 3D Essentials Part 2
255 3DEssentials Part 3 part 1
256 3DEssentials Part 3 part 2
257 3DEssentials Part4 part 1
258 3DEssentials Part4 part 2
259 intro to scripting part 1
260 intro to scripting part 2
261 intro to scripting part 3
262 1 IntroductionToScripting part 1
263 1 IntroductionToScripting part 2
264 1 IntroductionToScripting part 3
265 1 IntroductionToScripting part 4
266 2 IntroductionToScripting Part2 part 1
267 2 IntroductionToScripting Part2 part 2
268 2 IntroductionToScripting Part2 part 3
269 2 IntroductionToScripting Part2 part 4
270 3 IntroductionToScripting Part2 part 1
271 3 IntroductionToScripting Part2 part 2
272 3 IntroductionToScripting Part2 part 3