Course Curriculums
Course Description:
eduCBA brings you the course on Game Development. This game development course focuses on giving you the knowledge to build your very own iOS games. It focuses on all the Fundamental and Practical aspects of game development. you will learn the following concepts in this course on Game development.
How to access:-
Step 1 - eduCBA sends the redemption coupon along with the registration link.
Step 2 - Student will register with his register email id and coupon
Step 3 - Student receive the course access and password on his/her email id
Step 4 - Login using your email id and password and start learning
Benefits of online course:
1. High Quality Content
2. Learn Anywhere Anytime & at Your Pace
3. 24X7 Customer Support
4. Complete Student Support throughout the Program
5. Online Video Training Material
6. Lifetime course access
For any query call/miss call-
Mob-+918587999769/9818826705
Curriculum
Section 1: Game development Introduction
1 Introduction to Gaming
2 Definition and Aspects of Gaming
3 Structure of Games
4 Career In Games Part 1
5 Career In Games Part 2
6 Summary
7 Introduction to Smart Phone Gaming
8 Monetary Aspects of Smart Phone Gaming
9 Candy Crush Saga Case Study
10 Flappy Bird Case Study
11 Game Design Concepts
12 Game Design Approach
Section 2: Game production Phases
13 Game Production Team Part 1
14 Game Production Team Part 2
15 Art Team Roles and Responsibilities
16 QA and Production Team Roles and Responsibilities
17 Production Phases
18 Preproduction Phase
19 Agile Production Phase
20 Post Launch Phase and Summary
Section 3: Game Design
21 Game Design Starting Process
22 Game Design Processes and Gdd Part 1
23 Game Design Processes and Gdd Part 2
24 Game Mechanism Discovery and Motivation Part 1
25 Game Mechanism Discovery and Motivation Part 2
26 Game Mechanism Challenges and Collaboration
27 Game Models Part 1
28 Game Models Part 2
29 Victory Mechanisms
30 Characters
31 Game Play and Environmental Design
32 Sound and UI
33 Monetization and Social Factor Part 1
34 Monetization and Social Factor Part 2
Section 4: Writing A Gaming Proposal
35 Title and Concept Writing
36 One Pager Part 1
37 One Pager Part 2
38 Gaming Genres
39 Premises
40 Mechanics
41 Additional Deliverables
Section 5: Introduction to Graphic Design
42 Introduction to Graphics
43 Tools of Graphic Designer
44 Design Principles
45 Color Theories Part 1
46 Color Theories Part 2
Here is a sample for the course completion certificate which you will recieve after complete the course. This certificate is widely accepted across industries and will boost your chances to grab the job opportunities.
Mail us at: [email protected] with below details to receive your certificate:

Here is a sample for the course completion certificate which you will recieve after complete the course. This certificate is widely accepted across industries and will boost your chances to grab the job opportunities.
Mail us at: [email protected] with below details to receive your certificate:
Curriculum
Section 1: Game development Introduction
1 Introduction to Gaming
2 Definition and Aspects of Gaming
3 Structure of Games
4 Career In Games Part 1
5 Career In Games Part 2
6 Summary
7 Introduction to Smart Phone Gaming
8 Monetary Aspects of Smart Phone Gaming
9 Candy Crush Saga Case Study
10 Flappy Bird Case Study
11 Game Design Concepts
12 Game Design Approach
Section 2: Game production Phases
13 Game Production Team Part 1
14 Game Production Team Part 2
15 Art Team Roles and Responsibilities
16 QA and Production Team Roles and Responsibilities
17 Production Phases
18 Preproduction Phase
19 Agile Production Phase
20 Post Launch Phase and Summary
Section 3: Game Design
21 Game Design Starting Process
22 Game Design Processes and Gdd Part 1
23 Game Design Processes and Gdd Part 2
24 Game Mechanism Discovery and Motivation Part 1
25 Game Mechanism Discovery and Motivation Part 2
26 Game Mechanism Challenges and Collaboration
27 Game Models Part 1
28 Game Models Part 2
29 Victory Mechanisms
30 Characters
31 Game Play and Environmental Design
32 Sound and UI
33 Monetization and Social Factor Part 1
34 Monetization and Social Factor Part 2
Section 4: Writing A Gaming Proposal
35 Title and Concept Writing
36 One Pager Part 1
37 One Pager Part 2
38 Gaming Genres
39 Premises
40 Mechanics
41 Additional Deliverables
Section 5: Introduction to Graphic Design
42 Introduction to Graphics
43 Tools of Graphic Designer
44 Design Principles
45 Color Theories Part 1
46 Color Theories Part 2