Course Curriculums
One of the automobile designing projects on Maya this course will help you learn right from how to set up the blueprint of a car till texturing and final rendering the final output. Autodesk Maya is the industry standard for 3D animation software. Video professionals as well as graphic experts can create a spell of their own using Maya for animated television programs, films, video games and special visual effect as well as 3D animations. Seven years after it was originally released by Alias Wavefront in 1998, Autdoesk Inc. acquired Maya and rechristened it.
Through this course you would be specifically learning about advanced techniques that are used in an UV unwrap and texturing of wildlife character (Tiger) in Maya. It will not only teach you the techniques of character texturing but also help you speed up your modeling work and produce high quality models in no time. This is a very dedicated course targeted at improving your skills as a Maya character artist. Here we are assuming that you are decently aware about working with Maya and are keen to learning about character texturing.
To study and to enhance your knowledge by learning how to use Maya tools in realistic wildlife character designing.
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Section 1 Introduction
1 Introduction to Tiger Texture
Section 2 Assigning
2 Assigning the UV map
3 Assigning the Texture to Model
4 Assigning the Texture to Model Continues
Here is a sample for the course completion certificate which you will receive after complete the course. This certificate is widely accepted across industries and will boost your chances to grab the job opportunities.
Mail us at: [email protected] with below details to receive your certificate:
Here is a sample for the course completion certificate which you will receive after complete the course. This certificate is widely accepted across industries and will boost your chances to grab the job opportunities.
Mail us at: [email protected] with below details to receive your certificate:
Section 1 Introduction
1 Introduction to Tiger Texture
Section 2 Assigning
2 Assigning the UV map
3 Assigning the Texture to Model
4 Assigning the Texture to Model Continues