Course Curriculums
This course is an intermediate to advanced learning of game development using Unity software. This course is an introduction to Creating Hexagonal maps in Unity. You will learn everything there is to know about Creating a hex grid, Cell color blending, Cell elevation and Cell irregularities.
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Section 1: Introduction
1 Introduction to Hexagonal Map
2 Creating Hex Grid
3 Continue on Hex Grid
4 Define Static Array and Variable
Section 2: Creating Hex Grid
5 Creating Canvas
6 Hexagonal Geometry
7 Hex Mesh Triangulate
8 Offset Coordinates
9 Hex Coordinates
10 Hex Coordinates Drawer
11 Hex Mesh – Console
12 Standard Surface Shader
13 Editing Color
14 Color Panel – Toggle Group
Section 3: HexMaps Blending Colours
15 Blending Colours
16 Creating Hex Directions
17 Hex Metrics
18 Hex Grid Canvas
19 Add Triangles Color
20 More on Adding Color
21 Shaded Wireframe
Section 4: HexMaps Elevations
22 Adding Elevations
23 More on Elevations
24 HexCells Elevation Property
25 Adding Interpolation Method Colors
26 Hex Edge Type
27 Return Hex Metrics
28 Dual Slope Case
29 Continue on Slope Case
30 Hex Edge Type Slope
Section 5: HexMaps Irregularity
31 Perlin Noise Texure
32 Add Perturb Vertices
33 Elevation Perturb Strength
34 Create Public Struct Vertices
35 Triangulate Edge Fan
36 HexCell Neighbour
37 Add Triangle Unperturbed
Here is a sample for the course completion certificate which you will receive after complete the course. This certificate is widely accepted across industries and will boost your chances to grab the job opportunities.
Mail us at: [email protected] with below details to receive your certificate:
Course Certificate:-

Here is a sample for the course completion certificate which you will receive after complete the course. This certificate is widely accepted across industries and will boost your chances to grab the job opportunities.
Mail us at: [email protected] with below details to receive your certificate:
Course Certificate:-
Section 1: Introduction
1 Introduction to Hexagonal Map
2 Creating Hex Grid
3 Continue on Hex Grid
4 Define Static Array and Variable
Section 2: Creating Hex Grid
5 Creating Canvas
6 Hexagonal Geometry
7 Hex Mesh Triangulate
8 Offset Coordinates
9 Hex Coordinates
10 Hex Coordinates Drawer
11 Hex Mesh – Console
12 Standard Surface Shader
13 Editing Color
14 Color Panel – Toggle Group
Section 3: HexMaps Blending Colours
15 Blending Colours
16 Creating Hex Directions
17 Hex Metrics
18 Hex Grid Canvas
19 Add Triangles Color
20 More on Adding Color
21 Shaded Wireframe
Section 4: HexMaps Elevations
22 Adding Elevations
23 More on Elevations
24 HexCells Elevation Property
25 Adding Interpolation Method Colors
26 Hex Edge Type
27 Return Hex Metrics
28 Dual Slope Case
29 Continue on Slope Case
30 Hex Edge Type Slope
Section 5: HexMaps Irregularity
31 Perlin Noise Texure
32 Add Perturb Vertices
33 Elevation Perturb Strength
34 Create Public Struct Vertices
35 Triangulate Edge Fan
36 HexCell Neighbour
37 Add Triangle Unperturbed