Course Curriculums
This course is an intermediate to advanced learning of game development using Unity software. This course is an introduction to the rendering pipeline in Unity. You will learn everything there is to know about how Unity works with Matrices. It is also an introduction to writing Shaders in Unity with advanced topics like having applying multiple textures to objects through code.
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Section 1: Introduction
1 Introduction to Rendering in Unity
2 Rendering Matrices
3 Transformation Grid
4 Adding Position Transformation Components
5 Unit Circle
6 Rotation Transformation
7 Full Rotations
8 Unlimited Rotation Matrices
9 Adjust Rotation Transformation Script
10 Scaling and positioning Matrices
11 Scale Transformation
12 Combine Transformation Metrices
13 Create Camera Transformation
Section 2: Rendering Shaders
14 Environment Lighting
15 Sub Shader
16 Produce Function Shader
17 Object Space Position
18 Shader Properties
19 Compile and Show Code
20 Adding Textures
21 Wrap Mode Clamp
Section : Rendering_Textures
22 Sampling Multiple Texture
23 Special Detail Texture
24 Gamma Space
25 Texture Splatting Shader
26 RGB Slate Map
Here is a sample for the course completion certificate which you will receive after complete the course. This certificate is widely accepted across industries and will boost your chances to grab the job opportunities.
Mail us at: [email protected] with below details to receive your certificate:
Course Certificate:-

Here is a sample for the course completion certificate which you will receive after complete the course. This certificate is widely accepted across industries and will boost your chances to grab the job opportunities.
Mail us at: [email protected] with below details to receive your certificate:
Course Certificate:-
Section 1: Introduction
1 Introduction to Rendering in Unity
2 Rendering Matrices
3 Transformation Grid
4 Adding Position Transformation Components
5 Unit Circle
6 Rotation Transformation
7 Full Rotations
8 Unlimited Rotation Matrices
9 Adjust Rotation Transformation Script
10 Scaling and positioning Matrices
11 Scale Transformation
12 Combine Transformation Metrices
13 Create Camera Transformation
Section 2: Rendering Shaders
14 Environment Lighting
15 Sub Shader
16 Produce Function Shader
17 Object Space Position
18 Shader Properties
19 Compile and Show Code
20 Adding Textures
21 Wrap Mode Clamp
Section : Rendering_Textures
22 Sampling Multiple Texture
23 Special Detail Texture
24 Gamma Space
25 Texture Splatting Shader
26 RGB Slate Map