Course Curriculums
About Combustion
Autodesk Combustion is world class software used to create stunning visual effects and compositing. The software is a resolution independent vector based animation and editing software that allows you to access two-dimensional and three-dimensional compositing and moderate editing on a multi-format work culture corresponding to digital, video, web, HDTV and feature film domains.
Combustion is robust compositing software which is highly cost-effective to its standard and performance. Besides its high-quality output and performance, it offers the benefit of portability. No matter if you are want to be a motion graphics designer, animator, visual effects artist, web designer or compositing artist combustion is a tool which can help you to create outstanding VFX for a multitude of projects.
Some of the key features of Combustion software Compositing, Particles effects, Paint, Editing, Capturing, Expressions, Tracker, Film tools, Keying, Audio, Rendering and the workflow. The software caters a set of sophisticated and powerful tools for carry on every core feature of the application with ease.
With Autodesk Combustion, you can create customized workspaces that can handle a variety of requirements as composites, painting projects and visual effects at the same time. Every project out of this can contain media files of various verticals as Footage, Images, Audio files and more to help you process as a combination and achieve high-quality results through powerful Combustion Rendering. The ability of the user to move freely from two-dimensional space to the three-dimensional space, managing the complexity of the project through organizing the objects in the layers window gives Autodesk Combustion an advantage over other compositing software applications.
Combustion’s 2D Particle system has been an Industry standard for many years, with a library of pre-defined particle emitter’s users can enjoy a total control over the shape, density, flow and every bit of the particle properties and the shapes.
About Autodesk Combustion Course
Section 1: Introduction to Combustion
In the first section of this course about Combustion, we will start with taking you through the features and core functionalities of the Autodesk Combustion software. You will learn where you can use Combustion along with the unlimited possibilities it can cater across multiple domains.
We will introduce you to the interface of Combustion. You will learn about the Workspace Panel, Schematic View, Timeline, Operator controls panel, toolbars and various viewports during this overview of the User Interface. We will teach you to use the viewports to display operators at any given point of the project, and to run the clips in the real time rather waiting till we render the video. It allows you to view and change your results dynamically in the updated viewports. You will learn to customize the interface as per the functionality you are using and per the requirements of your project.
Finally, we conclude this section by introducing you the composition and creating one with the default parameters.
Section 2: Creating basic Composition
In this section of the course, we talk regarding the compositing part. Compositing in a nut-shell can be understood of organizing every bit of information you need for the project and blending multiple layers of objects with each other layer to create a final rendered output.
Here, you will learn how to start a new composition. Some of the points we cover on this topic are adding layers and making it current objects. Adding markers to the composition operators, transforming duplicating and controlling the behavior of the layer, working on the timeline window, editing and compositing 2D compositions and creating nested compositions.
Section 3: Working with Layers
In this section, you will learn how to build a composite from various types of layers. You will learn to create several models of layers such as images, solid layers, composite layers which contain multiple layers once again and creating layers from footages. Here we will teach you to transform controls of layers and animate the controls. The animation we completed can also be duplicated to save the time from working on the same animation repeatedly. We will also deal with the viewport layouts at the end of this section.
Section 4: Working with Alpha Channels
At this point of the course, you will learn about the Alpha channels which are usually used to preserve the transparency. Here, we will talk about the defaults channels and the Alpha channel. In a case of layers without transparency, information on its Alpha channel, we will teach you the methods of creating your own alpha channels through a set of tools as keyers, masks, and paints. We will take you through multiple methods through which you can achieve Alpha Channels with various tools. You will come to know how to work on Alpha channels with keyers, colors, stencils and much more in this lecture.
Section 5: Working with Layer Blending
With Autodesk Combustion, you can apply a huge variety of Blending modes to your layers to enhance the look, feel, and mood of the footage. In this part of the course, we will deal with all varieties of blending modes. The section is divided into eight lectures, where every blending mode is applied and explained to the object carrying on a practical method of teaching. You will learn how to tweak the blending on a layer and adjust the color, hue and saturation properties.
Section 6: Working with Layer Controls
One of the important elements that help artists achieve intended effects by giving great control are the layer controls. You can use layer controls to adjust the shape and placement of a layer in respect to some other layers in the composition. You can also have control over the lighting, camera and mode of the layer and objects through Layer Controls. Some of the important topics covered under Layer Controls are the Background, Normal Depth order, Normal shape, Foreground, Four – Corner, Lock orientation, Invisible to Camera, Cast Shadow, Stained Glass, receive shadow and RPF Options.
Section 7: Using Masks
This part of the course deals with the Masking techniques in Autodesk Combustion. Masks are generally used to eclipse an object with another or to isolate a part of an image or element and make only a part of the object visible. The method is usually performed by making the invisible part of the image entirely transparent. The masks can be used to create alpha channels or in other cases, a mask can be used to add an alpha channel. Here, we will talk Masking, creating Masks and take you through the entire interface of Masking Tools. You will also learn about Editing, Modifying and Animating Mask and its opacity. Feather and combining are one of the many concepts you will learn in this section.
After Masking lectures, we introduce the rotoscoping in Autodesk Combustion. It is one of those important features that is highly necessary for you to learn for a bright career. Roto circumnavigates across many features of the compositing pipeline. Here, we use it to paint and element into the existing footage. We will take through rope removal by explaining the theoretical part of the process and suggests you the methods to analyze the footage before actually starting the project. Finally, we work on keying
Section 8: Adjusting Control Point key frames in Timeline
In this section, the core discussion goes about the control points and how to use them to adjust the keyframes in the timeline. We will take you through a practical exercise while teaching you about the adjustments. We use a character and animate it part by part in various lectures involving many tools and features which we discussed in the previous lectures.
Section 9: Animating Mask
We continue the exercise started in the previous section and add more Animation masks to the project. The project adds more practical approach to the course introducing you to more methods from the Industry workflow. This section alone comprises of 18 lectures completely focused on the exercise driven training that involves almost every tool we learned in the previous lectures.
Section 10: Keying
Through keying, we try to isolate a part of an image by choosing pixels of a color and making those colored pixels in the footage entirely transparent. It is the proven method to remove the green matte and blue matte which are commonly used in Visual Effects, Television, and Motion graphics. Though the process seems to be much easier at the initial level, there is a lot more to explore within the subject as we dive deep into it. We shall start the lecture with the Discreet keyer a Diamond Keyer. We will take you through various keying procedures and explain you the workflow through some example footages.
System Requirements
The following are the requirements of Autodesk Combustion. The configurations suggested are strictly on the minimum side that allows the computers to run the software. However, any configuration on the higher end will surely help to enhance the working experience.
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Section 1 Introduction to Combustion
1 Introduction to Combustion
2 Interface UI
3 Creating New Composition
4 Creating New Composition Continue
Section 2 Creating basic composition
5 Importing Video
6 Editing Timeline
7 Replacing Footage
Section 3 Working with Layers
8 Transform Controls of Layer
9 Animating Transform Controls
10 Duplicating Animation
11 Viewport Layout
Section 4 Working with Alpha Channel
12 Alpha Channel
13 Creating Alpha Image
14 Creating Alpha Image Continue
Section 5 Working with Layer Blending
15 Working with Layer Blending Part 1
16 Working with Layer Blending Part 2
17 Working with Layer Blending Part 3
18 Working with Layer Blending Part 4
19 Working with Layer Blending Part 5
20 Working with Layer Blending Part 6
21 Working with Layer Blending Part 7
22 Working with Layer Blending Part 8
Section 6 Working with Layer Controls
23 Preserve Alpha
24 Preserve Alpha Continue
25 Stencil Layer Part 1
26 Stencil Layer Part 2
27 Stencil Layer Part 3
28 Animation to Scale and Y AXIS
29 Animation to Rotation, Opacity and Interpolation
30 Summary of Introduction to Combustion
Section 7 Using Masks
31 Concept of Rotoscopy
32 Introduction to Rotoscopy
33 Extracting Rope and Analyzing Shot
34 Masking Shape
35 Audio for Masking Shape
36 Animating Masks
37 Refine Tuning Animation of Body
38 Refine Tuning Animation of Body Continue
39 Refine Tuning Animation of Head
40 Alpha Channel Generation and Adding Background to Masked Object
41 Transforming the Masked Object
42 Importance of Rotoscopy in VFX
43 Fundamentals of Mask Shapes in Combustion
44 Replacing Sky
45 Replacing Sky Continue
46 Planning the Shot
47 Dividing Single object into Multiple Splines
48 Dividing Single object into Multiple Splines Continue
Section 8 Rotoscopy
49 Animating Polygons Part 1
50 Animating Polygons Part 2
51 Animating Polygons Part 3
52 Animating Polygons Part 4
53 Animating Polygons Part 5
54 Animating Polygons Part 6
55 Animating Polygons Part 7
56 Animating Polygons Part 8
57 Animating Polygons Part 9
58 Animating Polygons Part 10
59 Viewing Animated Rotoscopy in Alpha
60 Changing Background of the Rotoscoped Object
Section 9 Mask Operator Tools
61 Rectangular Mask Tool
62 Rectangular Mask Tool Continue
63 Elliptical Mask Tool Part 1
64 Elliptical Mask Tool Part 2
65 Elliptical Mask Tool Part 3
Section 10 Advanced Rotoscopying
66 Analyzing your Shot for Advanced Rotoscopying
67 Drawing Masks for Upper Body
68 Drawing Masks for Upper Body Continue
69 Drawing Masks for Lower Body
70 Drawing Masks for Lower Body Continue
71 Animating Masks
72 Animating Masks Continue
73 Add Key
74 Animating Head
75 Animating Torso
76 Animating Left Arms
77 Animating Front Thigh
78 Animating Front Shoe
79 Further Animating Mask
80 Continue on Animating Mask
81 Further Animating Front Thigh
82 Further Animating Front Shoe
73 Animating Leg Behind
84 Extra Poly Hand
85 Manipulate Left Thigh
86 Adding Extra polygon of Hand
87 Adding Extra Polygon of Torso
88 Adjust Below Portion Body
89 Use of Bezier Mask Tool
90 Adjusting Extra Hand
91 Refine Tuning Shapes
92 Continue on Refine Tuning Shapes
93 Refine Tuning front Thigh
94 Compositing Extracted Character
95 Importance and Purpose of Stereoscopic Roto
96 Continue on Stereoscopic Roto
97 Rotoscopy Summary
Section 11 Keying
98 Using Diamond Keyer
99 Importing Image Sequence
100 Using Tolerance In Diamond Keyer
101 Creating Garbage Matte
102 Using Linear Keyer
103 Continue on Using Linear Keyer
104 Fundamental of Keying
105 Process of Keying
106 Major Factors While Keying
107 Keying in Combustion
108 Introduction to Discreet Keyer
109 Applying Discreet Keyer
Section 12 Advanced Keying
110 Stores inside Discreet Keyer
111 Matte and Color Suppression Controls in Discreet Keyer
112 Keying out through Channel in Discreet Keyer
113 Applying Alpha Level Operator for Refining Matte
114 Matte Control Operator
115 Summary of Keying Operators
Section 13 Bit Depth
116 Introduction to Bit Depth
117 Different ways of Changing Bit Depth
Section 14 Color Correction
118 Fundamentals and Importance of Color Correction
119 Understanding the Histogram
120 Learning Offset, Gamma and Gain
121 Using the Discreet CC Basic Operator
122 Using the Discreet CC Basic Operator Continue
123 Using the Discreet CC Histogram
124 Using the Discreet CC Curves
125 Using the Discreet CC Curves Continue
126 Discreet Color Wheel
127 Discreet Color Wheel Continues
128 Rewiring Colors Inside Color Wheel
129 Color Suppression and Discreet Color Corrector
130 Color Shift and Equalize Operators
131 Movie Color and Color Warper
132 Using Selective Color Warper
133 Selective Color Warper Continues
134 Exporting and importing the data from Color Warper
Section 15 Working with Paint
135 Introduction to Paint
136 Creating Logo Through Filled Rectangle
137 Ellipse and Bezier Tool
138 Creating Logo Using Stroked Rectangular Tool
139 Using The Basic Text Controls
140 Animating the Logo
141 Animating the Logo Continues
142 Working With Gradient
143 Working With Text and Animating
144 Working With Brush Strokes
145 Cloning Brush
146 Tracking
147 Paint Summary
Section 16 Particles
148 Introduction to Particle System
149 Particle Emitter
150 Understanding the Behavior Controls of Particles
151 Line and Area Emitter Tool
152 Changing Particle Shape
153 Importing and Customizing Particle
154 Rendering in Combustion
155 Rendering in Combustion Continue
Section 17 Summery
156 Course Summary
Here is a sample for the course completion certificate which you will receive after complete the course. This certificate is widely accepted across industries and will boost your chances to grab the job opportunities.
Mail us at: [email protected] with below details to receive your certificate:
Course Certificate:-

Here is a sample for the course completion certificate which you will receive after complete the course. This certificate is widely accepted across industries and will boost your chances to grab the job opportunities.
Mail us at: [email protected] with below details to receive your certificate:
Course Certificate:-
Section 1 Introduction to Combustion
1 Introduction to Combustion
2 Interface UI
3 Creating New Composition
4 Creating New Composition Continue
Section 2 Creating basic composition
5 Importing Video
6 Editing Timeline
7 Replacing Footage
Section 3 Working with Layers
8 Transform Controls of Layer
9 Animating Transform Controls
10 Duplicating Animation
11 Viewport Layout
Section 4 Working with Alpha Channel
12 Alpha Channel
13 Creating Alpha Image
14 Creating Alpha Image Continue
Section 5 Working with Layer Blending
15 Working with Layer Blending Part 1
16 Working with Layer Blending Part 2
17 Working with Layer Blending Part 3
18 Working with Layer Blending Part 4
19 Working with Layer Blending Part 5
20 Working with Layer Blending Part 6
21 Working with Layer Blending Part 7
22 Working with Layer Blending Part 8
Section 6 Working with Layer Controls
23 Preserve Alpha
24 Preserve Alpha Continue
25 Stencil Layer Part 1
26 Stencil Layer Part 2
27 Stencil Layer Part 3
28 Animation to Scale and Y AXIS
29 Animation to Rotation, Opacity and Interpolation
30 Summary of Introduction to Combustion
Section 7 Using Masks
31 Concept of Rotoscopy
32 Introduction to Rotoscopy
33 Extracting Rope and Analyzing Shot
34 Masking Shape
35 Audio for Masking Shape
36 Animating Masks
37 Refine Tuning Animation of Body
38 Refine Tuning Animation of Body Continue
39 Refine Tuning Animation of Head
40 Alpha Channel Generation and Adding Background to Masked Object
41 Transforming the Masked Object
42 Importance of Rotoscopy in VFX
43 Fundamentals of Mask Shapes in Combustion
44 Replacing Sky
45 Replacing Sky Continue
46 Planning the Shot
47 Dividing Single object into Multiple Splines
48 Dividing Single object into Multiple Splines Continue
Section 8 Rotoscopy
49 Animating Polygons Part 1
50 Animating Polygons Part 2
51 Animating Polygons Part 3
52 Animating Polygons Part 4
53 Animating Polygons Part 5
54 Animating Polygons Part 6
55 Animating Polygons Part 7
56 Animating Polygons Part 8
57 Animating Polygons Part 9
58 Animating Polygons Part 10
59 Viewing Animated Rotoscopy in Alpha
60 Changing Background of the Rotoscoped Object
Section 9 Mask Operator Tools
61 Rectangular Mask Tool
62 Rectangular Mask Tool Continue
63 Elliptical Mask Tool Part 1
64 Elliptical Mask Tool Part 2
65 Elliptical Mask Tool Part 3
Section 10 Advanced Rotoscopying
66 Analyzing your Shot for Advanced Rotoscopying
67 Drawing Masks for Upper Body
68 Drawing Masks for Upper Body Continue
69 Drawing Masks for Lower Body
70 Drawing Masks for Lower Body Continue
71 Animating Masks
72 Animating Masks Continue
73 Add Key
74 Animating Head
75 Animating Torso
76 Animating Left Arms
77 Animating Front Thigh
78 Animating Front Shoe
79 Further Animating Mask
80 Continue on Animating Mask
81 Further Animating Front Thigh
82 Further Animating Front Shoe
73 Animating Leg Behind
84 Extra Poly Hand
85 Manipulate Left Thigh
86 Adding Extra polygon of Hand
87 Adding Extra Polygon of Torso
88 Adjust Below Portion Body
89 Use of Bezier Mask Tool
90 Adjusting Extra Hand
91 Refine Tuning Shapes
92 Continue on Refine Tuning Shapes
93 Refine Tuning front Thigh
94 Compositing Extracted Character
95 Importance and Purpose of Stereoscopic Roto
96 Continue on Stereoscopic Roto
97 Rotoscopy Summary
Section 11 Keying
98 Using Diamond Keyer
99 Importing Image Sequence
100 Using Tolerance In Diamond Keyer
101 Creating Garbage Matte
102 Using Linear Keyer
103 Continue on Using Linear Keyer
104 Fundamental of Keying
105 Process of Keying
106 Major Factors While Keying
107 Keying in Combustion
108 Introduction to Discreet Keyer
109 Applying Discreet Keyer
Section 12 Advanced Keying
110 Stores inside Discreet Keyer
111 Matte and Color Suppression Controls in Discreet Keyer
112 Keying out through Channel in Discreet Keyer
113 Applying Alpha Level Operator for Refining Matte
114 Matte Control Operator
115 Summary of Keying Operators
Section 13 Bit Depth
116 Introduction to Bit Depth
117 Different ways of Changing Bit Depth
Section 14 Color Correction
118 Fundamentals and Importance of Color Correction
119 Understanding the Histogram
120 Learning Offset, Gamma and Gain
121 Using the Discreet CC Basic Operator
122 Using the Discreet CC Basic Operator Continue
123 Using the Discreet CC Histogram
124 Using the Discreet CC Curves
125 Using the Discreet CC Curves Continue
126 Discreet Color Wheel
127 Discreet Color Wheel Continues
128 Rewiring Colors Inside Color Wheel
129 Color Suppression and Discreet Color Corrector
130 Color Shift and Equalize Operators
131 Movie Color and Color Warper
132 Using Selective Color Warper
133 Selective Color Warper Continues
134 Exporting and importing the data from Color Warper
Section 15 Working with Paint
135 Introduction to Paint
136 Creating Logo Through Filled Rectangle
137 Ellipse and Bezier Tool
138 Creating Logo Using Stroked Rectangular Tool
139 Using The Basic Text Controls
140 Animating the Logo
141 Animating the Logo Continues
142 Working With Gradient
143 Working With Text and Animating
144 Working With Brush Strokes
145 Cloning Brush
146 Tracking
147 Paint Summary
Section 16 Particles
148 Introduction to Particle System
149 Particle Emitter
150 Understanding the Behavior Controls of Particles
151 Line and Area Emitter Tool
152 Changing Particle Shape
153 Importing and Customizing Particle
154 Rendering in Combustion
155 Rendering in Combustion Continue
Section 17 Summery
156 Course Summary